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PC Gamer (Italian) 33
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PC Gamer IT CD 33 1-2.iso
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GDEMO001.LAB
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crumb_pile.3do
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Text File
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1998-04-20
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4KB
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160 lines
# MODEL 'crumb_pile.3do' created from 'L:\grimtech\anim\p09_04a\p09_04a_tech\SCENES\crumb_pile.l3d in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.1
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0: pile.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.201248
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.000000
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 2
# Mesh definition
MESH 0
NAME crumb_model
RADIUS 0.000000
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 0
# num: x: y: z: i:
TEXTURE VERTICES 0
VERTEX NORMALS
# num: x: y: z:
FACES 0
# num: material: type: geo: light: tex: extralight: verts:
FACE NORMALS
# num: x: y: z:
# Mesh definition
MESH 1
NAME pile
RADIUS 0.055656
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 0
VERTICES 9
# num: x: y: z: i:
0: 0.000000 0.000000 0.019229 0.000000
1: -0.046800 0.000000 -0.019229 0.000000
2: -0.025150 0.000000 0.005521 0.000000
3: 0.000000 -0.046800 -0.019229 0.000000
4: 0.000000 -0.025150 0.005521 0.000000
5: 0.046800 0.000000 -0.019229 0.000000
6: 0.025150 0.000000 0.005521 0.000000
7: 0.000000 0.046800 -0.019229 0.000000
8: 0.000000 0.025150 0.005521 0.000000
TEXTURE VERTICES 9
0: 17.857281 -46.428799
1: 47.571201 -47.285759
2: 32.000000 -32.000000
3: 0.285440 -63.714561
4: 63.428478 -63.714561
5: 63.571201 -0.285440
6: 47.571201 -16.856960
7: 18.285440 -16.856960
8: 0.285440 -0.285440
VERTEX NORMALS
# num: x: y: z:
0: 0.000000 0.000000 1.000000
1: -0.752671 0.000000 0.658397
2: -0.616874 0.000000 0.787062
3: 0.000000 -0.752671 0.658397
4: 0.000000 -0.616874 0.787062
5: 0.752671 -0.000000 0.658397
6: 0.616874 -0.000000 0.787062
7: -0.000000 0.752671 0.658397
8: 0.000000 0.616874 0.787062
FACES 8
# num: material: type: geo: light: tex: extralight: verts:
0: 0 0x0000 4 3 0 0.0000 3 8, 0 2, 1 0, 2
1: 0 0x0000 4 3 0 0.0000 4 7, 3 1, 4 2, 1 8, 0
2: 0 0x0000 4 3 0 0.0000 4 1, 4 3, 5 4, 6 2, 1
3: 0 0x0000 4 3 0 0.0000 3 2, 1 4, 6 0, 2
4: 0 0x0000 4 3 0 0.0000 3 6, 7 8, 0 0, 2
5: 0 0x0000 4 3 0 0.0000 4 5, 8 7, 3 8, 0 6, 7
6: 0 0x0000 4 3 0 0.0000 4 3, 5 5, 8 6, 7 4, 6
7: 0 0x0000 4 3 0 0.0000 3 4, 6 6, 7 0, 2
FACE NORMALS
# num: x: y: z:
0: -0.431688 0.431688 0.792017
1: -0.601365 0.601365 0.526042
2: -0.601365 -0.601365 0.526042
3: -0.431688 -0.431688 0.792017
4: 0.431688 0.431688 0.792017
5: 0.601365 0.601365 0.526042
6: 0.601365 -0.601365 0.526042
7: 0.431688 -0.431688 0.792017
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 2
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 -1 -1 1 -1 1 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 crumb_model
1: 0x0000 0x00001 1 0 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 pile